![]() This change should be transparent for most setups. ![]() The 3Delight scripts that set up the shell environment have been modified to reflect this. Revised Linux configuration: MAYA_MODULE_PATH should be set to $DELIGHT/maya/modules all other MAYA_*_PATH assignments (except MAYA_RENDERDESC_PATH) are now obsolete.Fixed issue when invoking Maya's "Render" utility with some Maya versions. ![]() Scenes may exhibit a slightly different UV interpolation unless the now deprecated Smooth UVs attribute was already used. Starting with this version, the default "Smooth UVs" is set the the maximum quality achievable by 3Delight (full). Fixed hanging OpenVDB renders on windows.ĭeprecated the Smooth UVs attribute of the Polygons section in the Geometry Attributes node.Fixed issue where a Render Pass set to produce a point cloud but no image layers would render nothing at all.See this page for details and recommendations for Plug-In Manager settings. Old scenes will continue to work and the change should be seamless. In order to avoid several Maya issues, the 3Delight for Maya plug-in file name has changed.Fixed incorrect rendering of incandescence in some VDB files.Minor cosmetic fixes in Maya 2016 and up.Fixed an issue slowing down 3Delight for Maya output when there are multiple light sources (issue 6355).Fixed issue where IPR session would ignore many render pass settings, such as the Collection to render (issue 6354).Fixed issues when using the Favorites material feature with 3Delight materials.You may need to update your Favorites materials to reflect this change. Previously, they were also listed in the Maya section. The 3Delight materials are now only listed in the 3Delight section of the Hypershade.Fixed issue that prevented creating 3Delight materials by pressing the tab key in the Node Editor.Please note that this procedure should be ran on each referenced scene. It is recommended to inspect the resulting new nodes to make sure all settings have been carried over. This migration procedure is not applied automatically it must be called by the user. After the procedure has completed, the old shading nodes will be placed in a old3DelightShadingNodes set, for user inspection and deletion.Hypershade shader assignments will be preserved. ![]()
0 Comments
Leave a Reply. |